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Story
The Project Sanctuary Story
A Project Sanctuary "story" is a sequence of events that has a beginning, a
middle and an end and MOVES through its unfoldments.
By starting with a question, an artefact, or a problem, a story comes into
being that is co-created by the conscious mind and the energy mind together and
this story will eventually lead to a breakthrough on the topic - what we call a
threshold shift.
Stories can be short and succinct, or very complex and involved to become a
metastory, one of the most profound Project Sanctuary experiences - or any other
type of experience, for that matter! - you can have.
Stories hold exponentially more information than lists of static facts; they
are complex, organic metaphors. When we have Project Sanctuary story experiences
and tell others about them - story telling - spontaneously a natural form of
languaging comes into being that is called a
metasong.
Silvia writes: Do you remember a time when you still believed in Father Christmas?
When the idea of a being that could deliver gifts to all the children of the world in a single night was the truth? Do you remember when you stopped believing?
Do you remember when you found out that the adults were lying, that it was a huge conspiracy against the children, and did a part of you become very sad, and very cynical at time? If so, there might be something that can be done to restore the faith in magic.
Here is my story.
A Sanctuary vignette about two DragonLords starting on a new mission.ย
Metaphysics Article The Story Teller Archetype With Silvia Hartmann
A good story has the power to heal.
A story is a containers for energy forms that the reader or listener "ingest" in the same way as someone would take a physical pill by eating it.
The wrong stories can be toxic, like the wrong chemicals - stories of misery and depression, of loss and defeat are unhealthy and we must learn to spot the toxic tales, avoid them, reject them and replace them with healing stories instead.
Silvia writes: On the Project Sanctuary forum, I set a "Game of the Week" every so often. Players can, if they want to, play the game, Sanctuary style, and some will post the results of the game back to the forum. This week's game was as follows: "By whichever means you choose, travel to a different planet. Somewhere you have never been before. Let yourself be taken there and observe, do as must be done, then return. Travel broadens the mind :-) " Here are seven fascinating and very different stories about this journey, all of which illustrate some important aspects of playing Project Sanctuary nicely. And apart from that, they are fascinating stories, generated spontaneously and instantly - once you know how to play for your own personal development and creativity practice.
Mary Haines writes: I wanted to write a story for my god daughter Susy who was going to be 4. I wanted it to be just the right story for her. So, I set my intention before entering sanctuary asking my energy mind to give me a story.
It is called "Johnny's Bad Day" and there's a link to see me reading out the story on Youtube.
One of the basic premises of Project Sanctuary is that stories "carry" more information than lists of dry facts, and are therefore, superior information transmission devices. Stories (as opposed to lists of facts or statistics of such) also work more naturally with the actual neurology of human beings - stories are more memorable, more impactful, and far more stable across time than any other form of human communication. I have used this principle to transmit extremely complex information in a wonderfully easy way, easy enough in fact for little children to engage with the information content. 121 special stories, and all are available free online.
Project Sanctuary gives us a fabulous format to explore and to change internal representations, or our personal realities, that hide out of view behind labels such as "falling in love".
"Falling in love"?
What DOES that mean? What does that mean TO YOU?
If you allow yourself to really step into it and become aware of what that *is* for you, what is it? I said mine was stepping off the edge of reason and literally falling into some huge pitch black endless stone well type of hole in the ground, out of control, screaming and flailing, and then landing bone-crunchingly at the bottom, amidst a pile of dry sculls and the dusty last remnants of other fools who had fallen into the same damn hole over the centuries!
Silvia Hartmann writes: Fairy tales have an inordinate effect on human beings. They are very specific stories, set in a "timeless" dimension and they act on the neurology in a very specific way.
"Embedded" when we are but children, and with their true messages quite hidden under the surface, fairy tales program a range of codes of conduct and behaviour specific to the societies that tell them to train their youngsters to grow up into good productive citizens.
Fairy tales are the carriers for deep programming, as are other types of stories which function on the same timeless "once upon a time in a faraway land" principle and this programming is not just resistant to being undone later on with conscious interventions and decisions and willpower, but is actually structurally out of reach from attempts of the adult mind to free itself from these entrainments. Simply put, to de-program a fairy tale, you need ANOTHER fairy tale. And nothing else will do.
So I waved and started my way up the mountain. It wasnโt hard to do in the beginning, but a bit later the path became less passable. I got to the part where there is less vegetation, and a bit later to the part were there is hardly any vegetation. I came to a valley in the mountains, and in that valley was a dragon.
A big, beautiful shining dragon.
His colours were yellow and orange and red. And although he was fire-breathing, I could see he was in pain. One of his beautiful wings was wounded. Because of his wounds he was irritated to see me, and spit some fire my way.
Joel Gruber writes: Word has reached me across the long, spinning, web of light that fills all. There is a universal map of possibilities, and the stories that heal and dance the energy into each world. And the places of darkness cry to all who will listen and hear. To all who love song so much, that they cry when they find a place where no song is sung, and no story of healing told.
Spirit guides - and credit cards?!
It is a fact that a lot of holistic folk just can't seem to keep their finances under control, or even earn any decent amounts of money in the first place. It is fascinating to muse how it is that the more "spiritual" people seem to become, the less money they are earning - and vice versa.
This cropped up again during a recent prosperity workshop with holistic volunteers of a charity - find out what happened, laugh and learn ...
This Project Sanctuary story is an example how to use PS to resolve dreams.
By resolving dreams, we mean that a conclusion or breakthrough on the topic from a dream is being reached, and a sense that this is now been moved along and to the next level.
This is a particular fascinating dream about a flood wave, and drowning in the water.
Aromatherapy For Your Soul, Creative Aromatherapy, Aroma Energy and Essential Oils Online
Starfields writes: Sometimes I feel a little bit guilty about the advantages Project Sanctuary holds for a person. Take Nanowrimo, for example - the National Novel Writing Month. It's not national, it's very international but the aim is the same: to write a novel of 50,000 words minimum in 30 days. Project Sanctuary is a form of advanced data streaming from the energy mind, for those do not know that yet, and if you have some experience with it, it can be used for a great many things, as you get to consciously set the parameters of what exactly it is you want your energy mind to do for you. In this case, the parameters were as follows:
This is a scene from The Magician:ย Anna's children and husbands have gone. She has decided to learn the art of magic, and has found a magician, James, who has taken her in and promised to teach her. She lives in his house and he pays for everything, asks for nothing in return. When she questions him how he can afford this, James states that he makes his money by magic. He doesn't elucidate further, but later on that winter, Anna and James go to the market in the nearest town.
And here is the story of how James made money by magic.
I've recently been working on a site related to "healing" and it was then I started to think about all the healing applications of Project Sanctuary, and what we should call PS style healing.
The closest match is really shamanic healing; that's the only thing which brings in the concept of travelling in other realities and interacting personally with the events and existences you find there. Here's an article I wrote about shamanic healing in the 21st century for an ezine recently, plus notes on The Sucking Doctor, and a Dream About Scissors.
Ice spirits, crystal transporter pads, rainbow mirrors, dreaming rooms, gothic windows into other dimensions - take a trip to a very different place, a locus that is well known to song and tale - these are the realms of Superman's Fortress of Solitude, the Snow Queen's ice palace, and where Father Christmas has his magic workshop.
Silvia reports on an expedition using the First Sanctuary meditation.
Helena writes: There is an enormous power in writing things down (or drawing them), because the moment I had written my last email, it's like a light went up and suddenly I realised that I had indeed started making progress and that the whole secret was no to try to hurry things up. Things HAD been changing, but very gradually and I had just been too impatient to get it over with. I also realised that I don't even have to lie down to be in Sanctuary since that's when I tend to fall asleep or when my thoughts start racing. I know what the story is, and here it comes in a shortened version.
Classic Fairy Tale The 12th Spirit by Silvia Hartmann - the Antidote to Lord Of The Flies.
Metaphor teaching story about Raising The Titanic by Silvia Hartmann
One of the neat things that comes naturally to Project Sanctuary is to take as a starting point a dream.
You go right back and re-experience it, then you interact in there just as you would with any Project Sanctuary habitat - with integrity, with fun, and with volition. Dreams, and especially recurring dreams or dreams which haunt the dreamer, are MESSAGES, of course - we're supposed to do SOMETHING about them, change something, TAKE SOME ACTION.
PS allows us to lucid dream anytime we choose to do that and interact directly with the dream, and the messenger of self who sent the dream. Here's an example of dream changing that is really good fun. Read on!
This is a Project Sanctuary story from 1998. That's quite a while back and at a time, when the central sanctuary had been fully established and all sorts of challenges and problems in the environment surrounding it had already been resolved.
So this story is about finding out more about the wider realms of this personal universe, and this flying mission, involving a desert with a poisoned oasis, a lost caravan and a Golden City, was quite a revelation ...
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