
365 wealth exercises you can do in 60 seconds or less created by Silvia Hartmann with Project Sanctuary.
Welcome To Project Sanctuary:Infinite Creativity Made Real. While we have these adventures which we callĀ games, we learn by immersion about how to communicate with our energy mind. We learn theĀ language of metaphor, we become smarter, and weĀ evolve. Every normal human being has the capacity for fantasy and autogenic reality creation - it's normal and natural, and the wellspring of all creativity. Project Sanctuary puts you in control of your creativity and allows you to make wonderful things. You can also use Project Sanctuary for every aspect of human endeavour - for sex, for healing, for creativity, for problem solving, for therapy, for personal development, for magic, for spirituality, for fun, for pleasure, for profit and for every day life.
Since it was first released in 1993, Project Sanctuary has astonished ordinary people and experts alike with its wonderful directness, simplicity and the joy it brings when you find out thatĀ you are not alone, but you really do have a supermind -Ā the energy mindĀ - and it is ready and willing to help you live a rich and wonderful life. Learn to playĀ The Game In Space and TimeĀ that has no limits, no boundaries, no frontiers and that belongs to you by rights. For more in depth information on PS theory, please see Project Sanctuary In A Nutshell. ![]() 365 wealth exercises you can do in 60 seconds or less created by Silvia Hartmann with Project Sanctuary.
![]() Silvia Hartmann writes: I was thinking about wealth/power meditations this morning, and I must have asked slightly the wrong question in the context because what I got delivered there in an instant was WAY over the top for what I was working with.
![]() Silvia Hartmann writes: To celebrate my 46th birthday, I have a brand new exhibition of abstract modern art online from August 23rd, 2005: The 23 Exhibition by StarFields Lots of fun colours, fun shapes and things to fire the imagination. Project Sanctuary players, find the Treasure Map and take a look - where do you think the treasure is buried ...? And what might be the scale of that map ...?
![]() You may have heard many a definition of creativity, taken a creativity test or have studied creativity research, but where does all of that leave us in trying to understand our own processes of creativity? Here, I would offer you a completely NEW, simple and manageable explanation on the origins of creativity and how we get to use this marvellous function of the human mind to have more fun and find creative solutions to our own problems.
![]() Silvia Hartmann Ā writes: When Project Sanctuary gets going, we have EXPERIENCES. These are "other than" simply imaginings; they are autogenic experiences whilst awake which are very much related to, and feel like, lucid dreams. You could call them visions, if you wanted; the key thing is that these experiences have a numinous quality and the person who has them, KNOWS that they are of a different order than just visualisation, fantasy or day dreaming.
![]() Ice spirits, crystal transporter pads, rainbow mirrors, dreaming rooms, gothic windows into other dimensions - take a trip to a very different place, a locus that is well known to song and tale - these are the realms of Superman's Fortress of Solitude, the Snow Queen's ice palace, and where Father Christmas has his magic workshop. Silvia reports on an expedition using the First Sanctuary meditation.
![]() Helena writes: There is an enormous power in writing things down (or drawing them), because the moment I had written my last email, it's like a light went up and suddenly I realised that I had indeed started making progress and that the whole secret was no to try to hurry things up. Things HAD been changing, but very gradually and I had just been too impatient to get it over with. I also realised that I don't even have to lie down to be in Sanctuary since that's when I tend to fall asleep or when my thoughts start racing. I know what the story is, and here it comes in a shortened version.
Essay Meta Patterns & Genius - A Simple Game To Increase A Child's Intelligence by Silvia Hartmann
![]() Super subversive metaphor usage - fractal imagination and a chaos literature psycho-linguistic weapon
![]() Metaphor free course: A short 12 point course on metaphor, metaphor poems, simile, and all things metaphor related with Silvia Hartmann
Metaphor teaching story about Raising The Titanic by Silvia Hartmann
The Far Journeys - Transpersonal Locus & Interpersonal Habitat in Silvia Hartmann's Project Sanctuary![]()
![]() John S writes: Every PS player should have a toolkit of skills (and, indeed, the PS manual is designed to provide you with many of them.) Among the slightly more advanced skills a PS practitioner should have are these: telepathy, flying, and teleporting. Allow me to explain some of their uses and a start on how to develop these skills.
Energy Hypnosis Article Totality Hypnosis by Silvia Hartmann
![]() One of the neat things that comes naturally to Project Sanctuary is to take as a starting point a dream. You go right back and re-experience it, then you interact in there just as you would with any Project Sanctuary habitat - with integrity, with fun, and with volition. Dreams, and especially recurring dreams or dreams which haunt the dreamer, are MESSAGES, of course - we're supposed to do SOMETHING about them, change something, TAKE SOME ACTION. PS allows us to lucid dream anytime we choose to do that and interact directly with the dream, and the messenger of self who sent the dream. Here's an example of dream changing that is really good fun. Read on!
![]() Silvia Hartmann writes: Three poems, three Project Sanctuary experiences, three habitats - different places in time and space that one may return to and explore further, which may become base camps in foreign lands and which may well hold much magic. In the second poem, there is a portal to a very distant place - "The other side of morning". You can listen to it here and the texts are there as well. Enjoy!
![]() This is a Project Sanctuary story from 1998. That's quite a while back and at a time, when the central sanctuary had been fully established and all sorts of challenges and problems in the environment surrounding it had already been resolved. So this story is about finding out more about the wider realms of this personal universe, and this flying mission, involving a desert with a poisoned oasis, a lost caravan and a Golden City, was quite a revelation ...
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