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Welcome To Project Sanctuary:
Infinite Creativity Made Real.
 Project Sanctuary is a process whereby we take the natural powers of human imagination to create worlds or habitats. In other words, you become the creator of worlds such as in Lord of the Rings, Game of Thrones and StarTrek, rather than remain a mere consumer. Further, we then step inside those worlds, activate our 6 senses to create an autogenic presence there and have adventures and experiences there which teach us many things.
While we have these adventures which we call games, we learn by immersion about how to communicate with our energy mind.
We learn the language of metaphor, we become smarter, and we evolve.
Every normal human being has the capacity for fantasy and autogenic reality creation - it&#039;s normal and natural, and the wellspring of all creativity. Project Sanctuary puts you in control of your creativity and allows you to make wonderful things.
You can also use Project Sanctuary for every aspect of human endeavour - for sex, for healing, for creativity, for problem solving, for therapy, for personal development, for magic, for spirituality, for fun, for pleasure, for profit and for every day life.


You can learn all about Project Sanctuary by studying  Infinite Creativity.


Since it was first released in 1993, Project Sanctuary has astonished ordinary people and experts alike with its wonderful directness, simplicity and the joy it brings when you find out that you are not alone, but you really do have a supermind - the energy mind - and it is ready and willing to help you live a rich and wonderful life.
 Learn to play The Game In Space and Time that has no limits, no boundaries, no frontiers and that belongs to you by rights.
For more in depth information on PS theory, please see  Project Sanctuary In A Nutshell.

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      <pubDate>Sat, 20 Mar 2010 08:31:59 +0000</pubDate>
      <guid>https://projectsanctuary.com/what_is_fantasy.htm</guid>
      <title>What Is Fantasy?</title>
      <link>https://projectsanctuary.com/what_is_fantasy.htm</link>
      <description>What is fantasy? What is imagination? How does fantasy work in the human mind? Why is World of Warcraft more real than &quot;real life&quot; for some people?
Find out the surprising answers to what is fantasy in this short essay by Silvia Hartmann, the Creator of Project Sanctuary and The Genius Symbols.</description>
            
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      <pubDate>Sun, 14 Feb 2010 16:49:00 +0000</pubDate>
      <guid>https://projectsanctuary.com/my_father_hates_me.htm</guid>
      <title>EvP &amp; PS Memory Enrichment - My Father Hates Me</title>
      <link>https://projectsanctuary.com/my_father_hates_me.htm</link>
      <description>People who know how to play Project Sanctuary well have a huge competitive  advantage when it comes to psychology and counselling -

not only do they  understand metaphors,
how to use metaphors correctly,
when to use them and when  not to use them;
are able to discern if a metaphor is structurally sound,
and  where or if there are problems
as well as how to solve them;

... but they are also  aware just how one EVOLVES the metaphor or as we prefer to call it, THE STORY,  so that a person may experience a threshold shift.
These are very valuable skills indeed under any circumstance, but especially  so when it comes to Events Psychology memory enrichment, and of course,  installation of &quot;absent events&quot; or missing events.
Here is a wonderful example and case story about a man who thought &quot;My father hates me ...&quot;</description>
            
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      <pubDate>Mon, 23 Nov 2009 12:47:46 +0000</pubDate>
      <guid>https://projectsanctuary.com/welcoming_the_spirit_of_the_story_teller.htm</guid>
      <title>Welcoming The Spirit Of The Story Teller</title>
      <link>https://projectsanctuary.com/welcoming_the_spirit_of_the_story_teller.htm</link>
      <description>Telling stories is one thing, and writing them down so they become a &quot;short story&quot; or a &quot;novella&quot; or a &quot;novel&quot; is another thing altogether. I don&#039;t think I fully realised that until just now, and I think that is an important step forward.
Writing for a living and being a story teller are quite distinct things.
One the one hand, there is the format; fashions decide how a story should be &quot;presented&quot; to the &quot;target market&quot; and that reflects not only in the language used, and the word count aspired to, but also in many other ways onto the story, re-shapes it, makes it into this other thing.
Being a story teller, one may free oneself from all of that.</description>
            
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      <pubDate>Sat, 14 Nov 2009 19:46:39 +0000</pubDate>
      <guid>https://projectsanctuary.com/archaeology_in_sanctuary.htm</guid>
      <title>Archaeology in Sanctuary</title>
      <link>https://projectsanctuary.com/archaeology_in_sanctuary.htm</link>
      <description>There are innumerable fascinating games one can play in Sanctuary. This archaeology game came to me in response to watching Time Team on TV, where people spend three days digging at a time and never find anything of any note. I got to musing what one might find in the way of interesting archaeological artefacts if one was to dig in Sanctuary and the following pattern and story is the outcome of that.</description>
            
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      <pubDate>Sat, 06 Jun 2009 11:41:13 +0100</pubDate>
      <guid>https://projectsanctuary.com/genius_structure_in_sanity.htm</guid>
      <title>Genius &amp; The Structure In Sanity</title>
      <link>https://projectsanctuary.com/genius_structure_in_sanity.htm</link>
      <description>For people who have genius experiences, and think at the genius level, it is not always appropriate to share their internal experiences with others. Here is some good advice for genius thinkers that can make their lives a whole lot easier, and that is to understand ...</description>
            
                        
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      <pubDate>Sat, 06 Jun 2009 11:31:56 +0100</pubDate>
      <guid>https://projectsanctuary.com/visionary_genius_faq.htm</guid>
      <title>Visionary Genius FAQ</title>
      <link>https://projectsanctuary.com/visionary_genius_faq.htm</link>
      <description>What is a vision? Where do Genius Visions come from? Why doesn&#039;t everyone have visions/is a visionary genius already?  These and many other questions are answered in our quick Visonary Genius FAQ.</description>
            
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      <pubDate>Fri, 10 Apr 2009 15:39:38 +0100</pubDate>
      <guid>https://projectsanctuary.com/acting_on_reality.htm</guid>
      <title>Acting On Reality - One Rule For All</title>
      <link>https://projectsanctuary.com/acting_on_reality.htm</link>
      <description>It is true that Project Sanctuary is very *different* from all other  approaches to contacting and working with the energy mind.
There are many structural differences, derived from the deep structure and  the pre-suppositions of the cosmology that underlies Project Sanctuary; but at  the top level one of the most striking difference to all existing theories on  the human mind is that we do NOT make a distinction between waking thought,  dream, fantasy, imagination, memory, false memory, vision, hallucination - in  Project Sanctuary we apply just ONE SINGLE SET OF STRATEGIES to  them all.
This has some fascinating repercussions ...</description>
            
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      <pubDate>Fri, 30 Jan 2009 16:05:28 +0000</pubDate>
      <guid>https://projectsanctuary.com/project_sanctuary_in_a_nutshell.htm</guid>
      <title>Project Sanctuary In A Nutshell</title>
      <link>https://projectsanctuary.com/project_sanctuary_in_a_nutshell.htm</link>
      <description>What is Project Sanctuary? What does it have to do with metaphor? What is a habitat? A Threshold Shift? Why is it called &quot;a game&quot;? What is the story ...?These and many other questions are answered briefly here in Project Sanctuary in a nutshell.</description>
            
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      <pubDate>Sun, 04 Jan 2009 00:00:00 +0000</pubDate>
      <guid>https://projectsanctuary.com/genius_how_to_be_a_genius_for_real_with_silvia_hartmann.htm</guid>
      <title>Genius - How to be a genius for real with Silvia Hartmann</title>
      <link>https://projectsanctuary.com/genius_how_to_be_a_genius_for_real_with_silvia_hartmann.htm</link>
      <description>Genius - How to be a genius for real with Silvia Hartmann</description>
            
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      <pubDate>Mon, 18 Aug 2008 12:57:59 +0100</pubDate>
      <guid>https://projectsanctuary.com/project_sanctuary_the_end_of_an_era.htm</guid>
      <title>Project Sanctuary - The End Of An Era?</title>
      <link>https://projectsanctuary.com/project_sanctuary_the_end_of_an_era.htm</link>
      <description>Silvia Hartmann writes: &quot;Yes, it is the end of an era. 
&quot;For the last 15 years, since 1993 in fact, we have been playing Project Sanctuary in a certain way. The way we were playing demanded focus, concentration and was in a way exclusively limited to those people who already had a strong and active ability to use and control fantasy. 
&quot;Project Sanctuary was definitely a &quot;secret weapon&quot;, something you didn&#039;t tell other people about because it gave you a huge competitive advantage in work, life and play. 
&quot;That however is all coming to a close now with the advent of The Genius Symbols.&quot;</description>
            
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      <pubDate>Sat, 07 Jun 2008 16:34:58 +0100</pubDate>
      <guid>https://projectsanctuary.com/the_man.htm</guid>
      <title>The Man In The Garden</title>
      <link>https://projectsanctuary.com/the_man.htm</link>
      <description>A man came to me and said he wanted to learn of Sanctuary. &quot;It sounds interesting,&quot; he said. &quot;It&#039;s just imagination, right?&quot; I laughed. &quot;Just? What do you think imagination is?&quot;</description>
            
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      <pubDate>Sun, 04 May 2008 00:00:00 +0100</pubDate>
      <guid>https://projectsanctuary.com/project_sanctuary_sesame_street_and_the_language_of_the_angels.htm</guid>
      <title>Project Sanctuary, Sesame Street &amp; The Language Of The Angels</title>
      <link>https://projectsanctuary.com/project_sanctuary_sesame_street_and_the_language_of_the_angels.htm</link>
      <description>Project Sanctuary, Sesame Street &amp;amp; The Language Of The Angels</description>
            
                        
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      <pubDate>Mon, 07 Apr 2008 14:42:02 +0100</pubDate>
      <guid>https://projectsanctuary.com/getting_high_and_higher.htm</guid>
      <title>Getting High ... And HIGHER</title>
      <link>https://projectsanctuary.com/getting_high_and_higher.htm</link>
      <description> &quot;You know that it would be untrue ... you know that I would be a liar ... if I was to say to you ... girl we couldn&#039;t get MUCH HIGHER ...&quot; Is the desire to &quot;get high&quot; actually a bad thing? Perhaps it&#039;s not? Perhaps the Creative Order itself wanted us to get - much, much higher? How do we do it? And how can we get high - and save money, sanity and happiness in the process? These and many other questions are good questions indeed. Read on ...</description>
            
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      <pubDate>Sat, 09 Feb 2008 15:35:01 +0000</pubDate>
      <guid>https://projectsanctuary.com/essential_story_prescriptions_food_for_your_soul.htm</guid>
      <title>Essential Story Prescriptions: Food For Your Soul</title>
      <link>https://projectsanctuary.com/essential_story_prescriptions_food_for_your_soul.htm</link>
      <description>One of the basic premises of Project Sanctuary is that stories &quot;carry&quot; more  information than lists of dry facts, and are therefore, superior information  transmission devices. Stories (as opposed to lists of facts or statistics of  such) also work more naturally with the actual neurology of human beings -  stories are more memorable, more impactful, and far more stable across time than  any other form of human communication. I have used this principle to transmit  extremely complex information in a wonderfully easy way, easy enough in fact for  little children to engage with the information content. 121 special stories, and  all are available free online.</description>
            
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      <pubDate>Tue, 15 Jan 2008 01:09:07 +0000</pubDate>
      <guid>https://projectsanctuary.com/falling_in_love_a_new_story.htm</guid>
      <title>Falling In Love - A New Story</title>
      <link>https://projectsanctuary.com/falling_in_love_a_new_story.htm</link>
      <description>Project  Sanctuary gives us a fabulous format to explore and to change internal representations, or our  personal realities, that hide out of view behind labels such as  &quot;falling in love&quot;.
&quot;Falling in love&quot;?
What DOES that mean? What does that mean TO YOU?
If you allow yourself to really step into it and become aware of what that *is*  for you, what is it?  I said mine was stepping off the edge of reason and literally falling into some  huge pitch black endless stone well type of hole in the ground, out of control,  screaming and flailing, and then landing bone-crunchingly at the bottom, amidst  a pile of dry sculls and the dusty last remnants of other fools who had fallen  into the same damn hole over the centuries!</description>
            
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      <pubDate>Mon, 08 Oct 2007 13:53:17 +0100</pubDate>
      <guid>https://projectsanctuary.com/de_programming_fairy_tales_the_golden_horse.htm</guid>
      <title>De-Programming Fairy Tales: The Golden Horse</title>
      <link>https://projectsanctuary.com/de_programming_fairy_tales_the_golden_horse.htm</link>
      <description>Silvia  Hartmann writes: Fairy tales have an inordinate effect on human beings. They are  very specific stories, set in a &quot;timeless&quot; dimension and they act on the  neurology in a very specific way.
&quot;Embedded&quot; when we are but children, and with  their true messages quite hidden under the surface, fairy tales program a range  of codes of conduct and behaviour specific to the societies that tell them to  train their youngsters to grow up into good productive citizens.
Fairy tales are  the carriers for deep programming, as are other types of stories which function  on the same timeless &quot;once upon a time in a faraway land&quot; principle and this  programming is not just resistant to being undone later on with conscious  interventions and decisions and willpower, but is actually structurally out of  reach from attempts of the adult mind to free itself from these entrainments. Simply put, to de-program a fairy tale, you need ANOTHER fairy tale. And  nothing else will do.</description>
            
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      <pubDate>Fri, 05 Oct 2007 21:43:27 +0100</pubDate>
      <guid>https://projectsanctuary.com/emotrance_with_a_dragon.htm</guid>
      <title>EMO With A Dragon</title>
      <link>https://projectsanctuary.com/emotrance_with_a_dragon.htm</link>
      <description>So I waved and started my way up the mountain. It wasn’t hard to do in the beginning, but a bit later the path became less passable. I got to the part where there is less vegetation, and a bit later to the part were there is hardly any vegetation. I came to a valley in the mountains, and in that valley was a dragon.
A big, beautiful shining dragon.
His colours were yellow and orange and red. And although he was fire-breathing, I could see he was in pain. One of his beautiful wings was wounded. Because of his wounds he was irritated to see me, and spit some fire my way.</description>
            
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      <pubDate>Sun, 31 Dec 2006 12:08:43 +0000</pubDate>
      <guid>https://projectsanctuary.com/the_far_journeys.htm</guid>
      <title>The Far Journeys</title>
      <link>https://projectsanctuary.com/the_far_journeys.htm</link>
      <description>For serious Project Sanctuary Players, here&#039;s something very cool indeed - four guided journeys to different planes that are difficult to reach sometimes - The Far Journeys.
Go to Shamanic Overworld, do Soul Pilots work, very highly abstract logic work with Crystal Cathedral or advanced vision streaming with the Game In Space &amp;amp; Time.
At the end of the article is a link so you can listen to an excerpt.</description>
            
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      <pubDate>Mon, 20 Nov 2006 01:55:11 +0000</pubDate>
      <guid>https://projectsanctuary.com/using_ps_to_do_nanowrimo_write_a_novel_in_30_days.htm</guid>
      <title>Using PS To Do Nanowrimo - Write A Novel In 30 Days</title>
      <link>https://projectsanctuary.com/using_ps_to_do_nanowrimo_write_a_novel_in_30_days.htm</link>
      <description>Starfields writes: Sometimes I feel a  little bit guilty about the advantages Project Sanctuary holds for a person.  Take Nanowrimo, for example - the National Novel Writing Month.  It&#039;s not national, it&#039;s very international but the aim is the same: to write a  novel of 50,000 words minimum in 30 days. Project Sanctuary is a form of advanced data streaming from the energy mind,  for those do not know that yet, and if you have some experience with it, it can  be used for a great many things, as you get to consciously set the parameters of  what exactly it is you want your energy mind to do for you. In this case, the  parameters were as follows:</description>
            
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      <pubDate>Wed, 04 Oct 2006 16:06:41 +0100</pubDate>
      <guid>https://projectsanctuary.com/vampires_in_sanctuary.htm</guid>
      <title>Vampires In Sanctuary</title>
      <link>https://projectsanctuary.com/vampires_in_sanctuary.htm</link>
      <description>The  vampire myth, in its many different shapes and flavours, is a powerful and very  exciting one, no matter which way you look at it.
Whether you are the timid  virgin, quivering with a totally unknowable excitement as the beautiful immortal  alien stranger descends upon you to give you a kiss of life like you&#039;ve never  had, or whether you prefer to be the vampire master, don the cloak of darkness  yourself and look upon the tender quivering virgin from that particular vantage  of delight, or even if ...</description>
            
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      <pubDate>Sat, 12 Nov 2005 15:45:53 +0000</pubDate>
      <guid>https://projectsanctuary.com/the_far_journeys_transpersonal_locus_and_interpersonal_habitat.htm</guid>
      <title>The Far Journeys - Transpersonal Locus &amp; Interpersonal Habitat</title>
      <link>https://projectsanctuary.com/the_far_journeys_transpersonal_locus_and_interpersonal_habitat.htm</link>
      <description>Silvia Hartmann writes:Project Sanctuary  starts at the very ground level with the establishment and construction of what  we call &quot;habitats&quot; - stable &quot;places&quot; to which we can return many times and which  become our active, multi-dimensional interface devices to the energy mind.</description>
            
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      <pubDate>Thu, 23 Jun 2005 00:00:00 +0100</pubDate>
      <guid>https://projectsanctuary.com/metasong_1.htm</guid>
      <title>Metasong</title>
      <link>https://projectsanctuary.com/metasong_1.htm</link>
      <description>A short introduction to metasong by Silvia 05, Silvia 23 and  Silvia 25. </description>
            
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      <pubDate>Wed, 04 May 2005 00:00:00 +0100</pubDate>
      <guid>https://projectsanctuary.com/the_far_journeys_transpersonal_locus_and_interpersonal_habitat_in_silvia_hartmanns_project_sanctuary.htm</guid>
      <title>The Far Journeys - Transpersonal Locus &amp; Interpersonal Habitat in Silvia Hartmann&#039;s Project Sanctuary</title>
      <link>https://projectsanctuary.com/the_far_journeys_transpersonal_locus_and_interpersonal_habitat_in_silvia_hartmanns_project_sanctuary.htm</link>
      <description>A locus is TRANSPERSONAL in nature - It exists OUTSIDE of any one given human being; and human beings can travel there, HAVE travelled there for as long as humans beings have existed.</description>
            
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