Online Since 1998, Counting Since 2004
In Project Sanctuary we say, "Don't talk about it, don't try to analyze it,
just play the game."
What this means is that when you are inside a game, a dream, a vision, a
journey it doesn't serve to analyze it, and definitely trying to psychoanalyze
what's going on isn't going to get anything done.
We also say, "You can't learn Project Sanctuary by reading or talking or
thinking ABOUT it. You need to do it to understand it."
However, Project Sanctuary is designed for both the conscious and the energy
mind so they get to work together as a team, and there are some ideas and
insights that can help us consciously when we begin to engage with Project
Sanctuary and play the games ourselves.
In this spirit, here are some patterns, techniques and theory about Project
For an overview on the theory of Project Sanctuary, please see
Project Sanctuary In A Nutshell.
The new Project Sanctuary book, Infinite Creativity: The Project Sanctuary Story has been released this month in conjunction with the 16th birthday of DragonRising Publishing.
Project Sanctuary has been the generator for many wonderful patterns and the device by which new methods and techniques have been discovered.
Dr Silvia Hartmann writes: I am best known for personal development research, so the question is often asked, "Why do you waste your time with Fantasy Fiction novels? Why bother? Why not write some more How To's that's what you're good at, that's what makes the money ..."
The answer is simple. Without such things as In Serein, there would be no EmoTrance, no Energy Magic, no HypnoDreams, no Genius Symbols and there would be no Events Psychology.
How is it possible that writing a "fantasy" novel ends up creating advanced personal development techniques?
Project Sanctuary 2011 Now Available At The StarFields VIP Club
Dr Silvia Hartmann writes: Towards the end of 2010, I started writing a new Project Sanctuary manual. In the spirit of PS, I let my energy mind do its thing and really got into it.
I wrote a lot ...
The Gift is one of the most globally useful Project Sanctuary patterns, and one of the first patterns that "crossed the border" between Sanctuary and the Hard and was found to be beautifully effective in both.
This is a pattern with a thousand and one uses, meaning really, that the uses and benefits of The Gift are probably infinite!
NEW: Get a The Gift for yourself today - what will it be? -->
I cannot imagine even trying to do any kind of real magic without the extraordinary resources of Project Sanctuary.
Whether it is having a good relationship with your guardian angels, having reliable sprit guides that can advise and warn you too, having fantastic magic and healing habitats at your fingertips, or whether it is astral travel, psychic development or just knowing who you are as a magical person, Project Sanctuary is your one stop solution to more than a thousand times thousand questions, challenges and problems that naturally arise for magical people.
Imagination, visualisation, visions - what are they? Should we be afraid of daydreaming in technicolor?
What can we do to get started with our imagination if we "can't visualise"?
And why is imagination important for "the real world"?
A man came to me and said he wanted to learn of Sanctuary.
"It sounds interesting," he said. "It's just imagination, right?"
I laughed. "Just? What do you think imagination is?"
An exploration into visions and conscious mind to energy mind communication that can change and save our lives.
And a fabulous Project Sanctuary vision->meditation->experience based on the movie, "The Matrix".
People who know how to play Project Sanctuary well have a huge competitive advantage when it comes to psychology and counselling -
- not only do they understand metaphors,
- how to use metaphors correctly,
- when to use them and when not to use them;
- are able to discern if a metaphor is structurally sound,
- and where or if there are problems
- as well as how to solve them;
... but they are also aware just how one EVOLVES the metaphor or as we prefer to call it, THE STORY, so that a person may experience a threshold shift.
These are very valuable skills indeed under any circumstance, but especially so when it comes to Events Psychology memory enrichment, and of course, installation of "absent events" or missing events.
Here is a wonderful example and case story about a man who thought "My father hates me ..."
There are innumerable fascinating games one can play in Sanctuary.
This archaeology game came to me in response to watching Time Team on TV, where people spend three days digging at a time and never find anything of any note.
I got to musing what one might find in the way of interesting archaeological artefacts if one was to dig in Sanctuary and the following pattern and story is the outcome of that.
It is true that Project Sanctuary is very *different* from all other approaches to contacting and working with the energy mind.
There are many structural differences, derived from the deep structure and the pre-suppositions of the cosmology that underlies Project Sanctuary; but at the top level one of the most striking difference to all existing theories on the human mind is that we do NOT make a distinction between waking thought, dream, fantasy, imagination, memory, false memory, vision, hallucination - in Project Sanctuary we apply just ONE SINGLE SET OF STRATEGIES to them all.
This has some fascinating repercussions ...
What is Project Sanctuary? What does it have to do with metaphor? What is a habitat? A Threshold Shift? Why is it called "a game"?
These and many other questions are answered briefly here in Project Sanctuary in a nutshell.
Dr Silvia Hartmann writes: "Yes, it is the end of an era.
"For the last 15 years, since 1993 in fact, we have been playing Project Sanctuary in a certain way. The way we were playing demanded focus, concentration and was in a way exclusively limited to those people who already had a strong and active ability to use and control fantasy.
"Project Sanctuary was definitely a "secret weapon", something you didn't tell other people about because it gave you a huge competitive advantage in work, life and play.
"That however is all coming to a close now with the advent of The Genius Symbols."
"You know that it would be untrue ... you know that I would be a liar ... if I was to say to you ... girl we couldn't get MUCH HIGHER ..." Is the desire to "get high" actually a bad thing? Perhaps it's not? Perhaps the Creative Order itself wanted us to get - much, much higher? How do we do it? And how can we get high - and save money, sanity and happiness in the process? These and many other questions are good questions indeed. Read on ...
One of the basic premises of Project Sanctuary is that stories "carry" more information than lists of dry facts, and are therefore, superior information transmission devices. Stories (as opposed to lists of facts or statistics of such) also work more naturally with the actual neurology of human beings - stories are more memorable, more impactful, and far more stable across time than any other form of human communication. I have used this principle to transmit extremely complex information in a wonderfully easy way, easy enough in fact for little children to engage with the information content. 121 special stories, and all are available free online.
Project Sanctuary gives us a fabulous format to explore and to change internal representations, or our personal realities, that hide out of view behind labels such as "falling in love".
"Falling in love"?
What DOES that mean? What does that mean TO YOU?
If you allow yourself to really step into it and become aware of what that *is* for you, what is it? I said mine was stepping off the edge of reason and literally falling into some huge pitch black endless stone well type of hole in the ground, out of control, screaming and flailing, and then landing bone-crunchingly at the bottom, amidst a pile of dry sculls and the dusty last remnants of other fools who had fallen into the same damn hole over the centuries!
Silvia Hartmann writes: Fairy tales have an inordinate effect on human beings. They are very specific stories, set in a "timeless" dimension and they act on the neurology in a very specific way.
"Embedded" when we are but children, and with their true messages quite hidden under the surface, fairy tales program a range of codes of conduct and behaviour specific to the societies that tell them to train their youngsters to grow up into good productive citizens.
Fairy tales are the carriers for deep programming, as are other types of stories which function on the same timeless "once upon a time in a faraway land" principle and this programming is not just resistant to being undone later on with conscious interventions and decisions and willpower, but is actually structurally out of reach from attempts of the adult mind to free itself from these entrainments. Simply put, to de-program a fairy tale, you need ANOTHER fairy tale. And nothing else will do.
On July 3, 2007, a very unusual project began - 23 brave and highly intelligent professionals from around the World got together to help to create the new and revolutionary Project Sanctuary Facilitator's distance learning course in direct feedback with Dr Silvia Hartmann, the Creator of Project Sanctuary.
Nearly 3 month, hundreds of emails and a a thousand assignments later, the very first student finished the final certification test successfully to be come the first Project Sanctuary Master: Debora Ready from Maryland, USA.
Find out what she thought about Project Sanctuary DL, and what her experiences were with this brand new course.
For serious Project Sanctuary Players, here's something very cool indeed - four guided journeys to different planes that are difficult to reach sometimes - The Far Journeys.
Go to Shamanic Overworld, do Soul Pilots work, very highly abstract logic work with Crystal Cathedral or advanced vision streaming with the Game In Space & Time.
At the end of the article is a link so you can listen to an excerpt.
Starfields writes: Sometimes I feel a little bit guilty about the advantages Project Sanctuary holds for a person. Take Nanowrimo, for example - the National Novel Writing Month. It's not national, it's very international but the aim is the same: to write a novel of 50,000 words minimum in 30 days. Project Sanctuary is a form of advanced data streaming from the energy mind, for those do not know that yet, and if you have some experience with it, it can be used for a great many things, as you get to consciously set the parameters of what exactly it is you want your energy mind to do for you. In this case, the parameters were as follows:
The vampire myth, in its many different shapes and flavours, is a powerful and very exciting one, no matter which way you look at it.
Whether you are the timid virgin, quivering with a totally unknowable excitement as the beautiful immortal alien stranger descends upon you to give you a kiss of life like you've never had, or whether you prefer to be the vampire master, don the cloak of darkness yourself and look upon the tender quivering virgin from that particular vantage of delight, or even if ...
Playing PS games, running stories and exploring habitats is a version of creativity that is structurally exactly the same as though you were writing a book, a play, a symphony, a song, a poem or a short story.
Whatever it is going to be in the end, at this time, it isn't here yet.
You're looking at an empty piece of paper, a blank slate.
Silvia Hartmann writes:Project Sanctuary starts at the very ground level with the establishment and construction of what we call "habitats" - stable "places" to which we can return many times and which become our active, multi-dimensional interface devices to the energy mind.
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