Online Since 1998, Counting Since 2004
Project Sanctuary is
The Game In Space & Time
Games are at the very heart of Project Sanctuary - this is when we engage
with a vision, with a habitat, with a friend or simply move into the world we
have found or created and interact with what we find there.
Don't let the word "game" fool you.
Games can be about life and death; about absolution, forgiveness, love and
loss; about self discovery, about getting up close and personal with God itself.
Games can also be for amusement; they can be sexy, fun, enjoyable, exciting,
breathtaking and numinous, and that is just as important in its own right,
because we don't have enough fun and lightness in our lives, not by a long shot!
We use the term "to play a game" to remind ourselves to lay down our
prejudices, entrainments, erroneous beliefs and judgements when we enter into
the Sanctuary realms and conduct ourselves there as a child would - wide eyed,
fully focused, learning all the time, making that world and all it holds your
The more games you play, and the more DIFFERENT types of games you play in
Sanctuary, the more rounded your experience becomes, the more you learn, and the
better a Project Sanctuary player you will be as a direct result.
More about The Game In Space & Time
Project Sanctuary is the method of choice to work with energy mind - the head of the energy body! - in order to gain access to paradigm shifting, truly creative and entirely original thought.
This article contains an introduction to the importance of energy awareness, a short synopsis of Project Sanctuary and a Classic Game for World Energy Awareness Event, August 8th at 8pm.
Enjoy this virtual workshop with Silvia Hartmann, the creator of Project Sanctuary, recorded live at the European Energy conference 2013.
Create a First Sanctuary, discover an artefact and find a Past Life with these extraordinary techniques which were created by a three year old child.
Feeling unloved, sometimes? Do you wonder sometimes if you are at all lovable? Feeling lonely even inside a relationship? Misunderstood? Alone? Well, I think we can put an end to that. And a beginning to a completely different understanding of how and what love has been in your life, what really went on and how you could, if you wanted to, begin to think of yourself in a whole new way.
Playing games is the heart and soul of Project Sanctuary. Here is a simple, fun quest generator to make thousands of different habitats and innumerable different quests to get you started on a journey or a game or a story of your own.
In February, I set a special Project Sanctuary game for the members of StarFields VIP - to become a pure energy healer in Pertineri and to treat 12 clients, provided for you by your own energy mind.
This is a challenging game because it involves 12 personal and unique stories of healing to be played wholeheartedly; each person who plays it will of course be sent the exact right clients to help that one unique person evolve. Here are my 12 stories of healing, courtesy of Project Sanctuary, which really is the greatest game on Earth.
We get a lot of visitors who are looking up the Ferengi Rules of Acquisition and are most likely left in utter confusion what this site is all about, and what we're doing here.
So I thought, having been a StarTrek fan from the moment I saw the first episode in 1968 at the tender age of 9, let's write an article for fellow StarTrek fans to explain simply what you can do with Project Sanctuary, how it works and how you can easily create your own custom made StarTrek adventures and games using The Classic Game, StarTrek Version.
The Gift is one of the most globally useful Project Sanctuary patterns, and one of the first patterns that "crossed the border" between Sanctuary and the Hard and was found to be beautifully effective in both.
This is a pattern with a thousand and one uses, meaning really, that the uses and benefits of The Gift are probably infinite!
NEW: Get a The Gift for yourself today - what will it be? -->
Carna Zacharias-Miller writes: Tired of always playing alone in Sanctuary? Try this with a friend or client: Develop a Classic Game story together. It is a bonding experience and much fun!
This is actually a research project by Project Sanctuary masters Laura Moberg and Carna Zacharias-Miller. Intention: Trying out a Project Sanctuary Classic Game with an agreed upon contract, but without the established client/practitioner separation, meaning that we were developing a story together as we went along.
We would use basic Project Sanctuary and/or the Genius Symbols at own discretion and simply tap three times to signal over the phone when each individual was done relating their instalment of the story.
There are innumerable fascinating games one can play in Sanctuary.
This archaeology game came to me in response to watching Time Team on TV, where people spend three days digging at a time and never find anything of any note.
I got to musing what one might find in the way of interesting archaeological artefacts if one was to dig in Sanctuary and the following pattern and story is the outcome of that.
Silvia writes: I was taking some time out from all that Events Psychology work and strolling in Sanctuary with my good friend, Lord Lucian, who is not a spirit guide but more of a fellow spirit, as well as providing excellent company on many occasions.
We were looking for a new game to play and after all I've been through for the past few months, something did occur to me - and it turned out to be rather special ...
Sometimes, very rarely, a project comes along that has a life of its own. It has a will of its own, a power and an insistency - you can't do anything else than follow THAT, do THAT, no matter how full the hard may be already. "The Soul Pilots" was one of those projects.
The time was there, the time was right - and the first ever Project Sanctuary Masters in space and time (!) had just assembled for the first time.
It was All Hallow's Eve, with Solstice just on the horizon, and so we got together to do Soul Pilot missions and to document them so that others can be amazed, and hopefully, inspired.
Spirit guides - and credit cards?!
It is a fact that a lot of holistic folk just can't seem to keep their finances under control, or even earn any decent amounts of money in the first place. It is fascinating to muse how it is that the more "spiritual" people seem to become, the less money they are earning - and vice versa.
This cropped up again during a recent prosperity workshop with holistic volunteers of a charity - find out what happened, laugh and learn ...
For serious Project Sanctuary Players, here's something very cool indeed - four guided journeys to different planes that are difficult to reach sometimes - The Far Journeys.
Go to Shamanic Overworld, do Soul Pilots work, very highly abstract logic work with Crystal Cathedral or advanced vision streaming with the Game In Space & Time.
At the end of the article is a link so you can listen to an excerpt.
The vampire myth, in its many different shapes and flavours, is a powerful and very exciting one, no matter which way you look at it.
Whether you are the timid virgin, quivering with a totally unknowable excitement as the beautiful immortal alien stranger descends upon you to give you a kiss of life like you've never had, or whether you prefer to be the vampire master, don the cloak of darkness yourself and look upon the tender quivering virgin from that particular vantage of delight, or even if ...
SFX writes: I was thinking about wealth/power meditations this morning, and I must have asked slightly the wrong question in the context because what I got delivered there in an instant was WAY over the top for what I was working with.
However, it is immensely cool so by all means, have a go!
Ice spirits, crystal transporter pads, rainbow mirrors, dreaming rooms, gothic windows into other dimensions - take a trip to a very different place, a locus that is well known to song and tale - these are the realms of Superman's Fortress of Solitude, the Snow Queen's ice palace, and where Father Christmas has his magic workshop.
SFX reports on an expedition using the First Sanctuary meditation.
I had the "First Sanctuary" induction on my playlist by accident and when it started up, it occurred to me that by instead of taking what is presented automatically, we can CHOOSE where we want to go.
And we can play the Classic Game in a different way ...
Do you want to bring some past life concerns into Sanctuary but not sure how?
Do you have a sense of Past Lives but can't quite get to the details? Always wanted to do Past Life Regression but don't like the idea of hypnosis, or it you tried it with less than entirely amazing results?
Well here's the answer - past life regression without the hypnosis!
John S writes: Every PS player should have a toolkit of skills (and, indeed, the PS manual is designed to provide you with many of them.)
Among the slightly more advanced skills a PS practitioner should have are these: telepathy, flying, and teleporting. Allow me to explain some of their uses and a start on how to develop these skills.
This is what a 14 year old boy who isn't that interested in metaphor, creativity or therapy managed to do stone cold with this Project Sanctuary game (details below).
What he found has now been used by many as a way to calm "Ashtars" - a codename Project Players have for their spirit selves.
The young gentleman was further inspired to produce a piece of digital art to give an impression of the Fostris habitat. Excellent!
I've been collecting space backgrounds for a while. Well, everyone needs some sort of a hobby ... But anyway, I've put them all into a collection directory. This also includes some of the totally mindblowing Hubble deep space galaxies photographs. If you ever feel your problems are overwhelming, go look at those. It kinda puts our life on Earth into perspective, that's for sure ...
Do you remember when you were small, perhaps you made a wishlist at some time. Perhaps you wrote to Father Christmas, or perhaps you just made one on a scrap of paper just for yourself one day.
Perhaps you stood in front of an ancient wishing well and closed your eyes and threw your coin, and then another, and then another?
This is a really good fun pattern to allow groups or friends to trade "resources" of the magical kind.
Two people can play this quite happily, the more, the merrier. But of course, one can also just attend an astral bring and buy - there are many across the planes and the layers :-)
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